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"Devblog FTW!" - Bob
Bob's Developer's Blog! This is the place where the Lead Programmer will post his thoughts, ideas, and questions regarding The Realms of Loria.
| Update: 1/17/07, 3:08 PM CST - Bob |
Ok, ok, ok. So the Christmas season hasn't been good to us. Things are going slow here because I have research to do, for my 'job'. It's ugly. That being said, there are a few things for me to discuss.
At this last dev meeting, we pretty much decided that we needed to revamp, in its entirety, the whole game. Well... some of it will stick around, but the idea here is, this game was coded in the code-and-fix style. Right now, there's code in the game that I have no idea what it's doing there. So, the game needs a redesign. And along with that, we're changing battle mechanics and things like that. We're going to change the 5 basic stats to 8 basic stats (4 physical and 4 mental) and mess everything up. The main thing that our game was and is lacking is DESIGN. We got none of that.
On another note, Matt and I are currently investigating locking methods within SQL in order to prevent concurrency exploits, which will pretty much fix 90% of the exploits in the game.
Advanced class teaser will not be seen this update... because I am being forced to write it. |
| Update: 11/18/06, 3:37 PM CST - Bob |
Well, I think it's time for another devblog update.
Today, I did some security-related things. For example, changed the authentication method used by the game. Won't go into much more detail than that. Secondly, I did a little more input verification on the game itself. It's some cool stuff.
And now, for another advanced class teaser:
Fatespinner (TP): In addition to their natural stealth, and psionic ablities, a fatespinner has unlocked the secrets of several previously unknown artifacts, each of which can have powerful, or devastating, effects, to the user or the target, based on a random chance. All is not left to luck, however, as the fatespinner can, as he progresses, exert more and more control over the forces of chance.
Alright. Well, the next thing I have to do, is beat The Legend of Zelda: Twilight Princess. |
| Update: 10/27/06, 6:56 PM CDT - Bob |
Alright. So, there have been concerns about monster treasure drops, and the like. I have been doing some design work on the new treasure table, which will be a part of the new item revamp. (Which in turn, will lead to advanced classes, and the wipe. Yes, it's coming.) So, here are my new proposed things:
1) Treasures will no longer be thrown into the monster's inventory. If we want a monster to have potions, we'll give them to them. 2) The thief's "steal" ability will be made actually useful, in that we will associate items or a list of items with given monsters, which could potentially result in items which can ONLY be found from stealing. 3) Instead of the amount of treasure increasing exponentially, we will, instead, have the amount of treasures be smaller, but the quality of the treasure will be appropriate to the level of the encounter. 4) Some items will become non-transferrable (say, some items you can get from quests... we'd like for everyone to do the quest, you know?)
Those are some of the ideas I have now. If you'd like to give me some feedback, post on the message board, for now. There will be a blog comment option soon.
And now, for the first installment in what I shall call "Bob's Advanced Class Teasers." Most people now know that the classes themselves come from combining two of the base classes (or combining a base class with itself). There are six base classes, (F,M,C,T,D,P), and so all combinations thereof are (FF,FM,FC,FT,FD,FP,MM,MC,MT,MD,MP,CC,CT,CD,CP,TT,TD,TP,DD,DP,PP). With every new devblog post, I will be posting a "teaser" description (along with the official name) of one of these classes. And... the random number generator tells me:
Soulknife (FP): The soulknife is the perfection of mind and body, the fusion of the metaphysical with the physical. In addition to having access to psionic powers, the soulknife will be able to call into existence a weapon based on the powers of his own mind. As the soulknife progresses in power, he can build his blade to his exact specifications, becoming quite a devastating threat.
There we go. Tomorrow is the monthly official dev meeting. Things will get done. |
| Update: 10/18/06, 9:52 PM CDT - Bob |
Hello. I'm Bob, and I'm an MMORPG-aholic. Seriously. I'm going to attribute 50% of the lack of updates recently to me and Matt spending time in a little place I like to call Vana'diel. (That's FFXI for those of you spoiled on WoW). Anyways, here's what I've got on my plate:
Item Revamp (HUGE thing) Advanced Classes (21 Classes of AWESOME) More Guild Stuff (Politics, Joint Projects) A Super-Secret Thing That Is More Awesome Than You Can Imagine (Hint: It has to do with battles)
I'll start posting progress updates as often as I make progress. |
| Update: 10/17/06, 7:53 AM CDT - Bob |
| This is Bob's Developer's Blog. |
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