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"A free 2D MMORPG that is Old-School RPG done right!" - GamerGod.com
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The Realms of Loria is a totally free online role-playing game experience. It is Browser based, and no plugin required. It is known as the ONLY RPG of its kind with high quality 2-D graphics. Start out as one of six unique base classes, explore a vast world, fight monsters, help the side of good, evil, or just stay neutral! Level up and gain spells, weapons, armor, powers, and unique abilities! The game is still in the works, and is getting better every day! Welcome to the future of browser-based gaming!
Go vote for "The Realms of Loria" in the GAME OF THE MONTH contest! You can do this by clicking on "VOTE!" at the bottom of the main mpogd.com page. Click here to go vote!
| Update: 5/07/08, 11:57 AM CDT - James |
| We had our first weekly developer's meeting on Monday. It went well. We accomplished the goals we set for ourselves for Monday, so we are on track. There will be more when we have something to show, but right now all we have is a code framework around which we will build the next version of Loria. |
| Update: 4/26/08, 7:35 PM CDT - James |
| The development meeting today was excellent. We planned out exactly what we'll be doing during the month of May, down to exact code diagrams. We set milestone goals for each week and I will post here regarding our status. We start our weekly day of work on Monday, May 5. We'll be spending one day a week solid working on the game. Hopefully we'll be able to finally whip the game into the shape we've always wanted it to be in before the summer is out. |
| Update: 4/25/08, 8:25 PM CDT - James |
An investor has come forward wishing to fund the procurement of a server for Scarlet Dragon Entertainment, LLC, and pay for initial hosting of the server. That's about all I can say right now since the deal is not finalized. More will come out later in the form of an official press release. Also, firm plans have been made to kick development into high gear this summer once classes are over.
Development meeting is tomorrow. Again, more news will follow soon.
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| Update: 4/19/08, 10:51 PM CDT - James |
Okay, we're not dead. It's the end of the semester and we're swamped. We've been trying to get a development meeting going because we have some actual business to take care of as well as get back to work on the game, but each time something comes up. For instance, we planned to have one today in the morning (the only time I could do it today) but then Bob found out he had to do a make-up class at the same time. We've let development slide this semester (apart from a few major "patch" releases to fix bugs), and I do intend to jump back on it once summer hits and we're free again.
I honestly think now that we're going to get the new items system ready for release and then do the wipe (that's the entire reason we have to do the wipe anyway) and then release the advanced classes one at a time (maybe on a monthly basis). I don't think it's possible to get them all done and then release it all. Too much to swallow at the same time. More on this later. |
| Update: 3/24/08, 9:38 AM CDT - Matt |
| The strange error people were getting in battle was fixed. Sorry about the delay. |
| Update: 3/19/08, 4:10 PM CDT - James |
I am proud to announce the launch of Scarlet Dragon Publishing, dba Scarlet Dragon Entertainment, LLC! SDP will be focused on running an online, once monthly roleplaying and fiction journal. This new magazine is innovative because it allows people to post their work and get real feedback from other users and then improve their work. Users vote on each piece (there is no competition) and when it has a high enough ranking, it gets put into a pool of qualified submissions which the editors then review. Most qualified submissions will make it into the actual publication. This peer review process makes this publication unique.
The name of the magazine is ATRYEN: All The Roleplaying You'll Ever Need. Click on the link to go there and read the first issue, written by the staff! I want to personally invite all of our players of The Realms of Loria to head on over to this new site and join the community that we're starting TODAY! |
| Update: 3/04/08, 4:27 PM CST - James |
This is good to know: all spells that give miss chances should be directed at the monster. This includes the following lines of spells: Aura of Awesomeness, Blur, Chaotic Shield, Blindness, and Protect. In the case of protect, it will make the enemy miss you and also buff up your defense, but you still have to cast it on the enemy.
Anyway, just thought I'd share that helpful bit of information, since some spells (like "Chaotic Shield" or "Blur") might be misleading and make a player think they should cast it on themselves. |
| Update: 3/03/08, 5:05 PM CST - Bob |
| Ok. So, it turned out, that someone, somewhere along the way, thought it might be a good idea to, instead of adding your mentality modifier directly to the result of a spell, adding it to the *size* of the *die* used to roll the result. It may have been me, it may have been Matt, it may have been James. Either way, it resulted in the ridiculously high damage that has been seen recently. So, I moved the mentality add back to where it goes, at the end of the formula. This resulted in a drastic drop in damage, to the point where people were unable to fight monsters 800 levels below them. So, I then adjusted the formula to where your entire seed level is used in calculation, rather than a modified version. This should increase the damage, but not to the ridiculous levels it was before. It's going to be harder, but not impossible, to kill things. |
| Update: 3/02/08, 5:58 PM CST - Bob |
| Spells that give a miss chance are working correctly now. |
| Update: 3/01/08, 3:42 PM CST - James |
Since I'm on a roll, why stop there? High level monsters now drop treasure! That's right, monsters above level 250 now drop treasure. I know this has been high on the "Player's Wishlist" for quite some time (over 2 years). I saw someone get a +1900 sword from an Archangel! Now, with great power comes great responsibility, at least, according to Uncle Ben from Spiderman. You see, I don't mind letting these incredible items into the game, but I don't want them going into the hands of level 1 players. Let me explain: there are now 4 types of powerful magical items.
1) "of Mighty Power": If a weapon or armor has a total magical bonus of over 50 or it has 4 magical properties, it gets this stuck onto the end of its name. Players must be at least level 100 before they can use this item. 2) "of Epic Power": if a weapon has a total magical bonus of over 200, or an armor a total bonus of over 150 or the item has 5 magical properties, it gets this stuck onto the end of its name. Players must be at least level 150 before they can use this. 3) "of Legend": if a weapon has a total bonus of over 500 or an armor a total bonus over 300, or if it has 6 magical properties then it gets this stuck onto the end of its name. Players must be at least level 265 before they can use this. 4) "of Doom": if a weapon has a total bonus of over 700 or an armor has a total bonus of over 500, or an item has 7 magical properties, it gets this stuck onto the end of its name. Players must be level 500 before they can use this.
There you have it. The most ridiculous items Loria has ever seen, but only in the hands of high level players. I have wanted to put in item restrictions for quite some time, so after doing this I may expand it to be close to what I want. Although I cannot get exactly what I want, I will put more thought into it. Until then, this will have to suffice to keep these uber-items out of the hands of level 1 characters.
Enjoy, and post any suggestions on the message board. |
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