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"A free 2D MMORPG that is Old-School RPG done right!" - GamerGod.com

PLAY NOW FOR FREE!

The Realms of Loria is a totally free online role-playing game experience. It is Browser based, and no plugin required. It is known as the ONLY RPG of its kind with high quality 2-D graphics. Start out as one of six unique base classes, explore a vast world, fight monsters, help the side of good, evil, or just stay neutral! Level up and gain spells, weapons, armor, powers, and unique abilities! The game is still in the works, and is getting better every day! Welcome to the future of browser-based gaming!

Go vote for "The Realms of Loria" in the GAME OF THE MONTH contest! You can do this by clicking on "VOTE!" at the bottom of the main mpogd.com page. Click here to go vote!

Update: 7/19/10, 9:32 AM CDT - James
I just wanted to update and say that we're not sure what's in the game's future. Matt recently got a job at Google, Bob is still working on his PhD in Computer Science, and I'm working on another masters degree. If we do continue development of the game, we would probably be interested in working on implementing it in HTML5 which would allow us to achieve our vision without having to do a bunch of magic behind the scenes. I still have hope for this game.

Update: 1/22/10, 10:18 AM CST - James
I haven't gotten the new site done yet. But if you want to see a preview of it, including a preview of the new art direction of RoL, go here.

Update: 9/21/09, 9:19 AM CDT - James
I'm working on a new website design because this one is old. Stay tuned.

Update: 5/22/09, 3:12 PM CDT - James
Not too long after I posted the sad update below, I got an e-mail from a guy who has volunteered to help us with our artwork. When we get something to show, I'll show it. Until then, we're not dead, and it looks like we're moving forward.

Update: 5/13/09, 8:54 AM CDT - James
Our super secret project has fizzled, for now. There were some major technical complications that kept it from becoming a reality. I still don't want to say what it was, just in case we figure out how to overcome them.

In other news, the future of RoL is really up in the air. There's no development going on right now. It is true that we go in bursts as far as development activity, but this time it may be the last. If we decide we're done, we've considered open-sourcing it, so no matter what, they game won't die. Hopefully it won't come to that and we can get back on the horse soon. I'll keep you posted.

Update: 2/24/09, 1:35 PM CST - James
We're still working on the super secret project, and progress is being made. I just wanted to update everyone that we're still on it. I promise that the Loria community will get the first preview of it. Until then, thanks for playing the game.

Update: 1/05/09, 8:22 AM CST - James
Well, it's a brand new year and one that will hopefully see Loria take off. Today Bob and I are starting work on that money-making idea that I mentioned in my last update. As we get closer to completing it we'll reveal it and then be able to give more details. This thing we're working on is going to fund development of Loria on the web (what we started working on last summer). Again, more details to follow.

Update: 12/08/08, 10:16 AM CST - James
Well, final exams are upon us and it's all almost over. More updates will happen during Christmas. Also, we've found a way to make some money off of the game to support our continuing development costs. I can't say what it is yet, but when we get closer (still a few months away, though) we'll let everyone know. Unfortunately, developing this game costs money, so we have to find a way to make money first.

Update: 11/11/08, 11:58 PM CST - James
I really apologize for our lack of...anything. Grad school this semester is eating me alive. Maybe moreso than any other semester thus far. I'm dying just trying to keep up with two graduate courses and work full time. I anticipate Christmas break being another time of hard work on the game. Perhaps we'll get to that elusive second beta test.

Update: 9/24/08, 3:45 PM CDT - James
There is virtually no progress to report. Graduate school is again destroying our free time. However, last week we did have a meeting and mapped out exactly what we wanted to do with the quest system rework (that's actually an oversimplification of the task, but it's the best way I know to describe it to an audience that isn't familiar with our code). Unfortunately, we discovered that this has to be taken care of before we can move forward with the battle system rework. Uhg. I'll keep everyone updated as we move along.




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